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text_speed.h
Go to the documentation of this file.
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#ifndef ALCHEMY_UNIT_WINDOW_TEXT_SPEED_H
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#define ALCHEMY_UNIT_WINDOW_TEXT_SPEED_H
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#include "
types.h
"
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extern
const
u8
gUiText_SpeedDelays
[3];
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extern
const
u8
gUiText_SpeedSteps
[3];
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extern
const
u8
gUiText_SpeedCueGaps
[3];
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// The German counted nouns of graphics/text/numwords.c come right after these
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// tables and stay their own object: in tbs-de the speed tables start at an odd
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// address, right after genders.o, and in one file with gUiText_NumberWords, a
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// word-aligned pointer table, the object would start at the next word, 3 bytes
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// later. Split evidence for text_speed|numwords.
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#endif
gUiText_SpeedDelays
const u8 gUiText_SpeedDelays[3]
Frames to wait after each glyph while no button is held.
Definition
text_speed.c:8
gUiText_SpeedCueGaps
const u8 gUiText_SpeedCueGaps[3]
Glyphs between two of the speaker's voice blips.
Definition
text_speed.c:12
gUiText_SpeedSteps
const u8 gUiText_SpeedSteps[3]
Glyphs a message channel draws each frame.
Definition
text_speed.c:10
types.h
The integer types, TRUE, UNUSED and the fixed-address macros.
u8
unsigned char u8
Definition
types.h:11
include
unit
window
text_speed.h