1#ifndef ALCHEMY_UNIT_DEBUG_TEST_H
2#define ALCHEMY_UNIT_DEBUG_TEST_H
The scene table formats: entrances, exits, placements and events, and the macros that write them.
s32 SceneData_ReturnZero(void)
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
char gDebugItemFullLabel[20]
char gDebugItemCapacityLabel[24]
u32 gDebugItemPromptHead[]
s32 gMenuTest_BenchmarkCharacter
u8 * MenuTest_GetExits(void)
s32 CommandTable_ConfigureCommandList(void)
Sets the debug party, stock counters and levels; returns zero.
s32 gMenuTest_SlotOffsets
u8 * MenuTest_GetPlacements(void)
struct SceneEntrance gMenuTest_Entrances[]
s32 MenuTest_GetEvents(void)
u8 * MenuTest_GetEntrances(void)
struct SceneEvent gMenuTest_Events[]
struct ScenePlacement gMenuTest_Placements[]
char gDebugItemPrompt[12]
The integer types, TRUE, UNUSED and the fixed-address macros.