Alchemy
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test.h

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1#ifndef ALCHEMY_UNIT_DEBUG_TEST_H
2#define ALCHEMY_UNIT_DEBUG_TEST_H
3
4#include "types.h"
5#include "field_scene.h"
6
14extern char gDebugItemPrompt[12];
15extern char gDebugItemCapacityLabel[24];
16extern char gDebugItemFullLabel[20];
18extern u32 gMenuTest_Exits[];
20extern struct SceneEvent gMenuTest_Events[];
23
24#endif
The scene table formats: entrances, exits, placements and events, and the macros that write them.
s32 SceneData_ReturnZero(void)
Definition level.c:51
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
char gDebugItemFullLabel[20]
Definition test.c:769
char gDebugItemCapacityLabel[24]
Definition test.c:767
u32 gDebugItemPromptHead[]
Definition test.c:754
s32 gMenuTest_BenchmarkCharacter
Definition test.c:873
u8 * MenuTest_GetExits(void)
Definition test.c:60
s32 CommandTable_ConfigureCommandList(void)
Sets the debug party, stock counters and levels; returns zero.
Definition test.c:701
u32 gMenuTest_Exits[]
Definition test.c:776
s32 gMenuTest_SlotOffsets
Definition test.c:871
u8 * MenuTest_GetPlacements(void)
Definition test.c:62
struct SceneEntrance gMenuTest_Entrances[]
Definition test.c:771
s32 MenuTest_GetEvents(void)
Definition test.c:188
u8 * MenuTest_GetEntrances(void)
Definition test.c:56
struct SceneEvent gMenuTest_Events[]
Definition test.c:812
struct ScenePlacement gMenuTest_Placements[]
Definition test.c:780
char gDebugItemPrompt[12]
Definition test.c:765
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15
unsigned char u8
Definition types.h:11