The assembly that is code or engine tables: handwritten routines, far-call and overlay tables, the cartridge header.
Doxygen does not read assembly, so each links to its file. The rest is wrappers that place a picture, a map or a table the build encodes, and each overlay's entry and import tables.
| File | What it is |
| src/battle/advarrow.s | |
| src/battle/battle_calc.s | Percentages by distance from the chosen target (0 is the target itself), |
| src/battle/battle_data.s | |
| src/battle/battle_vars.s | |
| src/battle/presentation/highlight_ramp.s | BLDY values, the same in both games; each game's battle_vars.s includes them |
| src/effect/battle_effect_composite.s | The pieces BattleFx_BuildBlitter (parts/blitter.c) builds canvas blitters |
| src/effect/battle_effect_composite_color.s | The colour fragments BattleFx_BuildBlitter (parts/blitter.c) builds canvas |
| src/field/layered.s | |
| src/field/remap.s | |
| src/field/scenes.s | |
| src/game/actions.s | |
| src/game/artifact_slots.s | |
| src/game/chars.s | |
| src/game/classes.s | |
| src/game/djinn_table.s | |
| src/game/element_curve.s | The element power and resistance curve, the same in both games: pairs of |
| src/game/element_table.s | |
| src/game/enemies.s | |
| src/game/experience_table.s | |
| src/game/item_table.s | |
| src/game/summons.s | |
| src/menu/keyboard.s | Name entry keyboard: same as the Japanese gNameEntry_KeyboardTilemap. |
| src/menu/menustr.s | |
| src/object/arcspark.s | |
| src/object/location_rules.s | The encounter zones of field scenes (Encounter_SelectSceneZones). |
| src/object/scene_rules.s | |
| src/object/scripts.s | |
| src/object/swatch.s | |
| src/runtime/q16_dot_product.s | C2: smull r12, r0, r1, r0 and both smlal r12, r0, r2, r3 keep the 64-bit sum |
| src/runtime/trig.s | C2: Trig_SinOnAxis to Trig_Sin: |
| src/shop/shopspr.s | |
| src/sound/channel_update_entry.s | C2: MusicPlayer2000's shared call_r3 helper supplies the bx r3 hook entry. |
| src/sound/clear_buffer.s | C2: SoundDriver_ClearBuffer: |
| src/sound/mixer.s | C2: Thumb entry switches to ARM within its body; mixed-mode blocks also use |
| src/sound/umul_high.s | C2: Audio_UmulHigh32: |
| src/system/cpu_set.s | C2: Bios_CpuSet to Bios_SoundBiasOff: |
| src/system/entry.s | C2: System_Entry: |
| src/system/ewram.s | |
| src/system/far_call/BATTLE.S | Battle state, unit motion and presentation services. |
| src/system/far_call/BLANK_LOAD.S | The reel-game entry point. |
| src/system/far_call/BLANK_RUN.S | The display-blanked callback runner. |
| src/system/far_call/EFFECT.S | Battle-effect dispatch, drawing and presentation setup. |
| src/system/far_call/FIELD.S | Field actors, movement, map drawing and scene services. |
| src/system/far_call/GAME.S | Party members, items, Djinn and game-state operations. |
| src/system/far_call/MENU.S | Party menus and their interactive selection screens. |
| src/system/far_call/OBJECT.S | Scene events, field Psynergy, objects and effect lifecycles. |
| src/system/far_call/PALETTE.S | Title, introduction and splash-screen presentation. |
| src/system/far_call/RESOURCE.S | Resource animation metadata lookup. |
| src/system/far_call/RUNTIME.S | Frame scheduling, memory, resources and core runtime services. |
| src/system/far_call/SCROLL.S | The scrolling slideshow entry point. |
| src/system/far_call/SHOP.S | Shops, inns and the cursors used by their screens. |
| src/system/far_call/SOUND.S | Audio mixing, playback commands and music-player updates. |
| src/system/far_call/WINDOW.S | Window construction, text drawing and selection interfaces. |
| src/system/heapfree.s | C2: Runtime_ReleaseHeapBlock branches on lsrs flags without cmp/cmn; |
| src/system/iwram.s | |
| src/system/iwram_entry.s | C2: IwramEntry emits aligned 8-byte Thumb ldr r3/bx r3/target-word stubs. |
| src/system/iwram_hi.s | |
| src/system/overlay.s | A far-call stub, 8 bytes: it loads target's address into r4 and jumps to |
| src/system/overlay/overlays.s | Each overlay's code and data is one compressed directory resource. |
| src/system/overlay/ovl_36f.s | |
| src/system/overlay/ovl_37a.s | |
| src/system/overlay/ovl_381.s | |
| src/system/overlay/ovl_394.s | |
| src/system/overlay/ovl_395.s | |
| src/system/overlay/ovl_3a4.s | |
| src/system/overlay/ovl_3a5.s | |
| src/system/overlay/ovl_3a8.s | |
| src/system/overlay/ovl_3ba.s | |
| src/system/overlay/ovl_3bb.s | |
| src/system/overlay/ovl_3bc.s | |
| src/system/resource/animdata.s | |
| src/system/resource/colconv.s | |
| src/system/resource/decode_01.s | C2: Resource_DecodeType01Arm: |
| src/system/resource/decode_byte_lz.s | C2: Resource_DecodeByteLzArm: |
| src/system/resource/directory.s | |
| src/system/rom_head.s | |
| src/system/runtime.s | C2: mrs SPSR; IRQ dispatcher restores SPSR and CPU modes. |
| src/system/runtime_irq_table.s | C2: the ARM loop uses svc 0x00030000, a software |
| src/system/runtime_mix.s | C2: Thumb-to-ARM mode switch within the live mixer; fp holds volume/sample |
| src/system/runtime_mix_interpolate.s | C2: IwramSoundMixInterpolated to IwramSoundMixDone: |
| src/system/runtime_mix_mask.s | |
| src/system/runtime_mix_render.s | C2: IwramSoundRenderFrame to IwramSoundSynthWave: |
| src/system/runtime_mix_state.s | |
| src/system/runtime_mul_q16_ip.s | C2: IwramMulQ16ReturnIp: |
| src/system/save/flashat.s | |
| src/system/save/flashmx.s | |
| src/system/save/flashset.s | |
| src/system/save/flashsst.s | |
| src/system/save/flashtab.s | |
| src/system/sound_get_jump_list.s | C2: svc 42 is a BIOS software interrupt. |
| src/system/syspal.s | |
| src/system/updfar.s | C2: Three independent ARM functions share one trailing literal pool; |
| src/window/cursor.s | |
| src/window/cursor_frame.s | |
| src/window/fixed_block.s | |
| src/window/keyboard.s | |
| src/window/slider.s | |
| src/window/slidpal.s | |
| src/window/windata.s | |