The map's scrolling layers, as the swell moves them. More...
Data Fields | |
| s32 | unk00 [3] |
| s32 | y |
| 16.16 pixels; layers 6 and 7 are the ship's hull and deck | |
| s32 | unk10 [8] |
| Layer 4's unk10[0] and [1], whole pixels in 16.16, are the corner of the screen-sized box (240 by 160) the spray rises in. | |
The map's scrolling layers, as the swell moves them.
Definition at line 187 of file lemurian_ship.c.
| s32 WaveMapLayer::unk00[3] |
Definition at line 188 of file lemurian_ship.c.
| s32 WaveMapLayer::y |
16.16 pixels; layers 6 and 7 are the ship's hull and deck
Definition at line 189 of file lemurian_ship.c.
Referenced by LemurianShip_SetupScene(), RaiseTheShip(), and Ship_UpdateSwell().
| s32 WaveMapLayer::unk10[8] |
Layer 4's unk10[0] and [1], whole pixels in 16.16, are the corner of the screen-sized box (240 by 160) the spray rises in.
Definition at line 192 of file lemurian_ship.c.
Referenced by Ship_UpdateSwell().