The order the two sides' units take their round-end effects in, as gBattleParty_RoundEndGroupOrder gives it. More...
Data Fields | |
| s32 | group [2] |
| enum BattleSideMask: the party (1), then the enemies (2) | |
The order the two sides' units take their round-end effects in, as gBattleParty_RoundEndGroupOrder gives it.
Definition at line 286 of file turn_end.c.
| s32 BattleGroupOrder::group[2] |
enum BattleSideMask: the party (1), then the enemies (2)
Definition at line 287 of file turn_end.c.
Referenced by Battle_ProcessRoundEnd().