Alchemy
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suhalla_gate.h

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1#ifndef ALCHEMY_SUHALLA_GATE_H
2#define ALCHEMY_SUHALLA_GATE_H
3
4#include "types.h"
5#include "field_event.h"
6#include "scene.h"
7
8#endif
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
FIELD_AT_OFFSET and the entity and camera views older scene code reads.
The integer types, TRUE, UNUSED and the fixed-address macros.