1#ifndef ALCHEMY_SOL_SANCTUM_LUNA_SOL_ROOMS_H
2#define ALCHEMY_SOL_SANCTUM_LUNA_SOL_ROOMS_H
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
s32 gSolSanctumLunaSolRooms_FlashState
u16 gSolSanctumLunaSolRooms_Light3Timer
u16 gSolSanctumLunaSolRooms_Light1Timer
u16 gSolSanctumLunaSolRooms_Light2Timer
u16 gSolSanctumLunaSolRooms_Light4Timer
The integer types, TRUE, UNUSED and the fixed-address macros.