Alchemy
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sol_sanctum_luna_sol_rooms.h

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1#ifndef ALCHEMY_SOL_SANCTUM_LUNA_SOL_ROOMS_H
2#define ALCHEMY_SOL_SANCTUM_LUNA_SOL_ROOMS_H
3
4#include "types.h"
5#include "field_event.h"
6#include "field_scene.h"
7
9
15
16#endif
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
@ ACTOR_FIRST_PLACED
s32 gSolSanctumLunaSolRooms_FlashState
u16 gSolSanctumLunaSolRooms_Light3Timer
u16 gSolSanctumLunaSolRooms_Light1Timer
u16 gSolSanctumLunaSolRooms_Light2Timer
u16 gSolSanctumLunaSolRooms_Light4Timer
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned short u16
Definition types.h:13