Alchemy
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mccoy_palace_garden.h

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1#ifndef MCCOY_PALACE_GARDEN_H
2#define MCCOY_PALACE_GARDEN_H
3
4#include "types.h"
5#include "field_event.h"
6#include "field_scene.h"
7
8#define NULL ((void *)0)
9
10#include "facing_object.h"
11#include "item_ids.h"
12
13#endif
FacingObject, the view of an object that turns to face a target.
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
Item numbers, named from the English release.
The integer types, TRUE, UNUSED and the fixed-address macros.