Alchemy
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lunpa_fortress.h

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1#include "global_cells.h"
2#ifndef LUNPA_FORTRESS_H
3#define LUNPA_FORTRESS_H
4
5#include "mapcopy.h"
6
7#include "types.h"
8#include "static_assert.h"
9#include "field_scene.h"
10#include "system.h"
11
12#include "game_state.h"
13#include "field_event.h"
14#include "field_service.h"
15
16#endif
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
The scene table formats: entrances, exits, placements and events, and the macros that write them.
The scene service layer: one typed inline for each engine service a scene calls by its own name,...
GameState, the game's state: play time, coins, the scene and the leader's position,...
The work slots of gWorkSlot, read through their own names.
Declares nothing of its own: it only includes edition.h and types.h.
STATIC_ASSERT, a compile-time check that emits nothing.
The system's routines and globals: interrupts, BIOS sound bias, random numbers and sleep.
The integer types, TRUE, UNUSED and the fixed-address macros.