Alchemy
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metadata_get_record.h

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1#ifndef ALCHEMY_UNIT_SYSTEM_RESOURCE_METADATA_GET_RECORD_H
2#define ALCHEMY_UNIT_SYSTEM_RESOURCE_METADATA_GET_RECORD_H
3
4#include "types.h"
5
7
9
10#endif
struct AnimationMetadata * Resource_GetMetadataRecord(u32 descriptorId)
Looks up animation metadata using the descriptor ID in the low twelve bits.
An animation's metadata: the sprite's size, scale and offsets, how its frames are drawn and decoded,...
The integer types, TRUE, UNUSED and the fixed-address macros.
unsigned int u32
Definition types.h:15