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metadata_get_record.h
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#ifndef ALCHEMY_UNIT_SYSTEM_RESOURCE_METADATA_GET_RECORD_H
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#define ALCHEMY_UNIT_SYSTEM_RESOURCE_METADATA_GET_RECORD_H
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#include "
types.h
"
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struct
AnimationMetadata
;
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struct
AnimationMetadata
*
Resource_GetMetadataRecord
(
u32
number);
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#endif
Resource_GetMetadataRecord
struct AnimationMetadata * Resource_GetMetadataRecord(u32 descriptorId)
Looks up animation metadata using the descriptor ID in the low twelve bits.
Definition
metadata_get_record.c:7
AnimationMetadata
An animation's metadata: the sprite's size, scale and offsets, how its frames are drawn and decoded,...
Definition
metadata_lookup.h:14
types.h
The integer types, TRUE, UNUSED and the fixed-address macros.
u32
unsigned int u32
Definition
types.h:15
include
unit
system
resource
metadata_get_record.h