Alchemy
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mercury_lighthouse.h

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1#ifndef GUARD_MERCURY_LIGHTHOUSE_H
2#define GUARD_MERCURY_LIGHTHOUSE_H
3
4/// @file
5/// Declares nothing of its own: it only includes field_event.h, field_effect.h,
6/// configured_effect_spawn.h and select_overlay_data_by_runtime_selector.h.
7
8#include "field_event.h"
9#include "field_effect.h"
12
13#endif
The sprite and effect views and the options a scene's configured effect spawner uses.
Field effects, their scripts and the flags that spawn them.
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
Declares nothing of its own: it only includes types.h.