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mercury_lighthouse.h
Go to the documentation of this file.
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#ifndef GUARD_MERCURY_LIGHTHOUSE_H
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#define GUARD_MERCURY_LIGHTHOUSE_H
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/// @file
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/// Declares nothing of its own: it only includes field_event.h, field_effect.h,
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/// configured_effect_spawn.h and select_overlay_data_by_runtime_selector.h.
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#include "
field_event.h
"
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#include "
field_effect.h
"
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#include "
configured_effect_spawn.h
"
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#include "
select_overlay_data_by_runtime_selector.h
"
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#endif
configured_effect_spawn.h
The sprite and effect views and the options a scene's configured effect spawner uses.
field_effect.h
Field effects, their scripts and the flags that spawn them.
field_event.h
The scene script layer: the engine services a scene's events call, declared once (Engine_EventBegin,...
select_overlay_data_by_runtime_selector.h
Declares nothing of its own: it only includes types.h.
include
mercury_lighthouse.h