Alchemy
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object_nearest.h

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1#ifndef ALCHEMY_UNIT_SCENE_COMMON_OBJECT_NEAREST_H
2#define ALCHEMY_UNIT_SCENE_COMMON_OBJECT_NEAREST_H
3
4#include "types.h"
5
7
8#endif
s32 SceneActor_FindNearestSlotOfKindF2(void)
Returns the placed actor drawn with sprite 0xf2 nearest the leader, within 640 pixels,...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14