1#ifndef ALCHEMY_UNIT_SCENE_COMMON_KOLIMA_PALETTE_H
2#define ALCHEMY_UNIT_SCENE_COMMON_KOLIMA_PALETTE_H
void KolimaPalette_Restore(s32 second)
Makes the healthy colours (second 0) or the cursed ones (second 1) the colours to fade to; the scene ...
void KolimaPalette_Curse(s32 strength)
Keeps the healthy colours, curses the background palettes 0 to 13 (all but colours 1 to 7 of palette ...
The integer types, TRUE, UNUSED and the fixed-address macros.