Alchemy
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level.h

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1#ifndef ALCHEMY_UNIT_DEBUG_LEVEL_H
2#define ALCHEMY_UNIT_DEBUG_LEVEL_H
3
4#include "types.h"
5#include "field_scene.h"
6
13extern char gItemLevelLvLabel[4];
14extern char gItemLevelItemPrompt[12];
15extern char gItemLevelItemHelp[24];
16extern char gItemLevelItemFull[20];
17extern char gItemLevelPsyPrompt[8];
18extern char gItemLevelPsyHelp[12];
19extern char gItemLevelGlyphsUpper[28];
20extern char gItemLevelGlyphsLower[28];
21extern char gItemLevelGlyphsMarks[12];
23extern u32 gItemLevelExits[];
25extern struct SceneEvent gItemLevelEvents[];
26
27#endif
The scene table formats: entrances, exits, placements and events, and the macros that write them.
char gItemLevelItemFull[20]
Definition level.c:469
struct ScenePlacement gItemLevelPlacements[]
Definition level.c:501
char gItemLevelPsyHelp[12]
Definition level.c:476
struct SceneEntrance gItemLevelEntrances[]
Definition level.c:491
char gItemLevelGlyphsUpper[28]
Definition level.c:480
u8 * ItemLevel_GetPlacements(void)
Definition level.c:55
s32 FieldScene_RunEntrySetup(void)
Starts the window transition and edition-specific actor scale/animation setup.
Definition level.c:407
struct SceneEvent gItemLevelEvents[]
Definition level.c:534
s32 SceneData_ReturnZero(void)
Definition level.c:51
u32 gItemLevelExits[]
Definition level.c:496
u8 * ItemLevel_GetEvents(void)
Definition level.c:74
char gItemLevelItemHelp[24]
Definition level.c:467
char gItemLevelLvLabel[4]
Definition level.c:463
char gItemLevelItemPrompt[12]
Definition level.c:465
u8 * ItemLevel_GetEntrances(void)
Definition level.c:49
char gItemLevelGlyphsLower[28]
Definition level.c:484
char gItemLevelPsyPrompt[8]
Definition level.c:472
char gItemLevelGlyphsMarks[12]
Definition level.c:488
u8 * ItemLevel_GetExits(void)
Definition level.c:53
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15
unsigned char u8
Definition types.h:11