Alchemy
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djinn_preview.h

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1#ifndef ALCHEMY_DJINN_PREVIEW_H
2#define ALCHEMY_DJINN_PREVIEW_H
3
4/// @file
5/// The Djinn preview's sprites and arrow tiles.
6
7#include "output.h"
8#include "resource.h"
9
10/// The OAM entry of a render output, as the Djinn preview places its stat
11/// arrows.
14 union {
15 u32 word;
16 struct {
17 unsigned y : 8; ///< screen pixels
18 unsigned flags : 8;
19 unsigned x : 9; ///< screen pixels
20 unsigned high : 7;
21 } bits;
24};
25
28
29#endif
u8 gDjinnMenu_ArrowDownTiles[]
u8 gDjinnMenu_ArrowUpTiles[]
Declares nothing of its own: it only includes edition.h and render_input.h.
The OAM entry of a render output, as the Djinn preview places its stat arrows.
union PreviewSprite::@277316304171272134171205205340246056300000270302 attributes
union RenderTableValue tile
unsigned int u32
Definition types.h:15
unsigned char u8
Definition types.h:11
struct PreviewSprite::@277316304171272134171205205340246056300000270302::@043275261165170013231252237123006333021012014060 bits
A sprite's OAM attribute 2 (tile index, priority and palette) and the halfword after it,...