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clear.h

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1#ifndef ALCHEMY_UNIT_MENU_CLEAR_H
2#define ALCHEMY_UNIT_MENU_CLEAR_H
3
4#include "types.h"
5#include "field_scene.h"
6
9u8 *Clear_GetExits(void);
11u8 *Clear_GetEvents(void);
12extern const u16 gClear_CodeSequence[];
13extern const u16 gClear_ExtraCodeSequence[];
14s32 SaveMenu_Run(void);
15extern struct SceneEntrance gClear_Entrances[];
16extern u32 gClear_Exits[];
17extern struct ScenePlacement gClear_Placements[];
18extern struct SceneEvent gClear_Events[];
24extern s16 gClear_CodeHeld;
30
31#endif
s16 gClear_CodeUnlocked
Definition clear.c:1252
s32 SaveMenu_Run(void)
Runs new/continue/copy/delete, arena entry and save-data transfer/password menus.
Definition clear.c:372
u8 * Clear_GetExits(void)
Definition clear.c:139
u32 gClear_PasswordFlags[]
Definition clear.c:1269
s16 gClear_ExtraCodeProgress
Definition clear.c:1258
struct SceneEntrance gClear_Entrances[]
Definition clear.c:1233
const u16 gClear_ExtraCodeSequence[]
Definition clear.c:221
u16 gClear_PasswordStackItems[]
Definition clear.c:1277
const u16 gClear_CodeSequence[]
Hidden command: sequence of pressed keys, terminated by 0.
Definition clear.c:217
s16 gClear_BlendFrame
Definition clear.c:1250
s16 gClear_ExtraCodeUnlocked
Definition clear.c:1254
u8 * Clear_GetPlacements(void)
Definition clear.c:141
u32 gClear_Exits[]
Definition clear.c:1238
struct ScenePlacement gClear_Placements[]
Definition clear.c:1242
s16 gClear_CodeProgress
Definition clear.c:1256
s32 gClear_ExtraCodeHeld
Definition clear.c:1262
struct SceneEvent gClear_Events[]
Definition clear.c:1246
u8 * Clear_GetEvents(void)
Definition clear.c:143
u32 gClear_PasswordKeyItems[]
Definition clear.c:1273
u8 * Clear_GetEntrances(void)
The file select overlay's scene tables, for the scene loader: one entrance, the exit,...
Definition clear.c:135
u32 gClear_PasswordMembers[]
Definition clear.c:1265
s16 gClear_CodeHeld
Definition clear.c:1260
The scene table formats: entrances, exits, placements and events, and the macros that write them.
s32 SceneData_ReturnZero(void)
Definition level.c:51
A scene entrance: where and facing which way the party arrives, and the camera's bounds there (-1 for...
Definition field_scene.h:54
A scene event: its kind and detail, the trigger it answers, its condition and its value (a message or...
An actor a scene places: its sprite, the condition for placing it, how it behaves,...
Definition field_scene.h:81
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14
unsigned int u32
Definition types.h:15
signed short s16
Definition types.h:12
unsigned short u16
Definition types.h:13
unsigned char u8
Definition types.h:11