1#ifndef ALCHEMY_CHARACTER_MENU_H
2#define ALCHEMY_CHARACTER_MENU_H
Animated sprites: their layers, frames and colour modes, and the resource slots they draw from.
The work slots of gWorkSlot, read through their own names.
STATIC_ASSERT, a compile-time check that emits nothing.
#define STATIC_ASSERT(condition)
C89 permits repeated extern declarations of the same array.
#define offsetof(type, member)
An animated sprite: its image and shadow, scale, rotation, size and up to four animation layers.
A unit in battle: a party member's or an enemy's stats, Psynergy, items, Djinn and ailments.
An entry in a unit's action list: the action's id (OWNER_ACTION_ID_MASK) and marks for an action its ...
A render output: a sprite in a window's output list (a character, an icon or a portrait),...
A window: a framed rectangle of the tilemap with its sprite outputs, its opening or closing animation...
The integer types, TRUE, UNUSED and the fixed-address macros.
The window renderer's work.