1#ifndef ALCHEMY_WORKSPACE_OPTIONS_H
2#define ALCHEMY_WORKSPACE_OPTIONS_H
The cursor that approaches its target, shared by shops, name entry and settings.
A render output: a sprite in a window's output list (a character, an icon or a portrait),...
The option screen's work (heap block 20): the settings being edited and how many values each takes,...
struct RenderOutput * icon[6]
struct RenderOutput * frame[3][3]
union MenuCursor marker[2]
The integer types, TRUE, UNUSED and the fixed-address macros.
struct WorkspaceWork * gSelectionWork