Alchemy
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vram_block.h

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1#ifndef GUARD_VRAM_BLOCK_H
2#define GUARD_VRAM_BLOCK_H
3
4/// @file
5/// Declares nothing of its own: it only includes the window, battle command,
6/// resource and VRAM table headers.
7
10#include "types.h"
11#include "resource.h"
12#include "vram_tab.h"
13
14#endif
The integer types, TRUE, UNUSED and the fixed-address macros.
The sprite VRAM block cache and its owners.