1#ifndef ALCHEMY_UNIT_FIELD_VERTICES_H
2#define ALCHEMY_UNIT_FIELD_VERTICES_H
One background's affine registers, BG2PA to BG2Y.
The camera's eye or target point, as this routine reads it.
One scanline of the world map's ground plane.
The integer types, TRUE, UNUSED and the fixed-address macros.
void Transform_UpdateVertices(struct Position *eye, struct Position *target, struct ScanVertex *line, struct BgAffine *affine)
Builds the world map's per-scanline affine table for one frame: the ground plane seen from eye toward...