Alchemy
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vertices.h

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1#ifndef ALCHEMY_UNIT_FIELD_VERTICES_H
2#define ALCHEMY_UNIT_FIELD_VERTICES_H
3
4#include "types.h"
5
6struct BgAffine;
7struct Position;
8struct ScanVertex;
9
10void Transform_UpdateVertices(struct Position *eye, struct Position *target,
11 struct ScanVertex *line, struct BgAffine *affine);
12
13#endif
One background's affine registers, BG2PA to BG2Y.
Definition vertices.c:71
The camera's eye or target point, as this routine reads it.
Definition vertices.c:52
One scanline of the world map's ground plane.
Definition vertices.c:61
The integer types, TRUE, UNUSED and the fixed-address macros.
void Transform_UpdateVertices(struct Position *eye, struct Position *target, struct ScanVertex *line, struct BgAffine *affine)
Builds the world map's per-scanline affine table for one frame: the ground plane seen from eye toward...
Definition vertices.c:88