Alchemy
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update.h

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1#ifndef ALCHEMY_UNIT_FIELD_UPDATE_H
2#define ALCHEMY_UNIT_FIELD_UPDATE_H
3
4#include "types.h"
5
6/// The axis a moving object watches to know it has arrived at its target: the
7/// one along which it has the furthest to go.
9 ARRIVAL_AXIS_NONE = 0, ///< no arrival test; set again once it arrives
13};
14
15void Object_UpdateAll(void);
16
17#endif
The integer types, TRUE, UNUSED and the fixed-address macros.
void Object_UpdateAll(void)
Advances the eight script-driven objects by one frame.
Definition update.c:36
ArrivalAxis
The axis a moving object watches to know it has arrived at its target: the one along which it has the...
Definition update.h:8
@ ARRIVAL_AXIS_Y
Definition update.h:11
@ ARRIVAL_AXIS_Z
Definition update.h:12
@ ARRIVAL_AXIS_X
Definition update.h:10
@ ARRIVAL_AXIS_NONE
no arrival test; set again once it arrives
Definition update.h:9