Alchemy
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resource_37c_runtime.h

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1#ifndef ALCHEMY_RESOURCE_37C_RUNTIME_H
2#define ALCHEMY_RESOURCE_37C_RUNTIME_H
3
4/// @file
5/// The Sol Sanctum Psynergy Stone room's imports, under their overlay.inc
6/// names: BattleFx_SetQueuedSoundAndPlay and FieldEffect_InitSparkles.
7
10
11#endif
void Resource37c_FinalizeSetup(void)
void Resource37c_QueueSoundCue(s32)
signed int s32
Definition types.h:14