Alchemy
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object_script.h

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1#ifndef ALCHEMY_UNIT_FIELD_OBJECT_SCRIPT_H
2#define ALCHEMY_UNIT_FIELD_OBJECT_SCRIPT_H
3
4#include "types.h"
5#include "script.h"
6
7/// Commands receive the object's interpreter view. A nonzero result continues
8/// its script this frame; zero yields until the next frame.
10
11#endif
const ScriptCommand gScriptObject_CommandTable[47]
The handler for each script command number; 0x24 onwards act as SC_END.
The field object script interpreter and the operands its commands read.
s32(*) ScriptCommand(struct ScriptInterpreter *)
Definition script.h:13
The integer types, TRUE, UNUSED and the fixed-address macros.