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object_factory.h
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#ifndef ALCHEMY_OBJECT_FACTORY_H
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#define ALCHEMY_OBJECT_FACTORY_H
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/// @file
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/// Object_Create, which creates a field object.
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#include "
types.h
"
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void
*
Object_Create
(
u32
kind,
u32
index,
u32
resource,
u32
position,
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u32
parameter);
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#endif
Object_Create
static struct FieldActor * Object_Create(s32 type, s32 fixed_x, s32 fixed_y, s32 fixed_z)
Definition
field_event.h:322
types.h
The integer types, TRUE, UNUSED and the fixed-address macros.
u32
unsigned int u32
Definition
types.h:15
include
object_factory.h