Alchemy
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object_factory.h

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1#ifndef ALCHEMY_OBJECT_FACTORY_H
2#define ALCHEMY_OBJECT_FACTORY_H
3
4/// @file
5/// Object_Create, which creates a field object.
6
7#include "types.h"
8
9void *Object_Create(u32 kind, u32 index, u32 resource, u32 position,
10 u32 parameter);
11
12#endif
static struct FieldActor * Object_Create(s32 type, s32 fixed_x, s32 fixed_y, s32 fixed_z)
The integer types, TRUE, UNUSED and the fixed-address macros.
unsigned int u32
Definition types.h:15