Skip to content
🌋️
Alchemy
Theme: Weyard
Theme: Modern
Mode: Auto
Mode: Light
Mode: Dark
Alchemy
Source
Reference
Loading...
Searching...
No Matches
kolima.h
Go to the documentation of this file.
1
#ifndef ALCHEMY_KOLIMA_H
2
#define ALCHEMY_KOLIMA_H
3
4
/// @file
5
/// The globals Kolima's scenes share: the falling effect and the party's state.
6
7
#include "
types.h
"
8
9
extern
s32
gFallingEffectOffset
;
10
extern
s32
gFallingEffectWidth
;
11
extern
u32
gFallingEffectState
;
12
13
extern
s32
gKolima_PendingPose
;
14
extern
s32
gKolima_MiaInParty
;
15
extern
s32
gKolima_EffectActive
;
16
17
#endif
gKolima_EffectActive
s32 gKolima_EffectActive
Definition
kolima.c:1402
gKolima_MiaInParty
s32 gKolima_MiaInParty
Definition
kolima.c:1401
gKolima_PendingPose
s32 gKolima_PendingPose
Definition
kolima.c:1400
gFallingEffectWidth
s32 gFallingEffectWidth
Definition
kolima_forest_bridge_falling_effect.h:30
gFallingEffectState
u32 gFallingEffectState
Definition
kolima_forest_bridge_falling_effect.h:31
gFallingEffectOffset
s32 gFallingEffectOffset
Definition
kolima_forest_bridge_falling_effect.h:29
types.h
The integer types, TRUE, UNUSED and the fixed-address macros.
s32
signed int s32
Definition
types.h:14
u32
unsigned int u32
Definition
types.h:15
include
kolima.h