1#ifndef ALCHEMY_INVENTORY_MENU_H
2#define ALCHEMY_INVENTORY_MENU_H
12#include "text/msg_ids.h"
Public interfaces to the engine's code banks.
The work slots of gWorkSlot, read through their own names.
STATIC_ASSERT, a compile-time check that emits nothing.
#define STATIC_ASSERT(condition)
C89 permits repeated extern declarations of the same array.
#define offsetof(type, member)
An animated sprite: its image and shadow, scale, rotation, size and up to four animation layers.
A unit in battle: a party member's or an enemy's stats, Psynergy, items, Djinn and ailments.
A render output: a sprite in a window's output list (a character, an icon or a portrait),...
A window: a framed rectangle of the tilemap with its sprite outputs, its opening or closing animation...