Alchemy
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inventory.h

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1#ifndef ALCHEMY_INVENTORY_H
2#define ALCHEMY_INVENTORY_H
3
4/// @file
5/// gOverflowItem, an item slot the spoils code uses when items are handed out.
6
7#include "item.h"
8#include "owner_state.h"
9#include "party_state.h"
10#include "farcall.h"
11
12extern u16 gOverflowItem;
13
14#endif
Public interfaces to the engine's code banks.
u16 gOverflowItem
Items: their definitions, types, flags and effects.
Declares nothing of its own: it only includes battle_system.h.
Declares nothing of its own: it only includes static_assert.h and game_state.h.
unsigned short u16
Definition types.h:13