Alchemy
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vault_range.h

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1#ifndef ALCHEMY_UNIT_SCENE_COMMON_VAULT_RANGE_H
2#define ALCHEMY_UNIT_SCENE_COMMON_VAULT_RANGE_H
3
4#include "types.h"
5
6struct FieldActor;
7
8s32 Vault_StopIfFacingNear(struct FieldActor *actor, struct FieldActor *target,
9 s32 range, s32 force);
10
11#endif
s32 Vault_StopIfFacingNear(struct FieldActor *actor, struct FieldActor *target, s32 range, s32 force)
Stops the actor (paused, mode 1) when the target is nearer than range pixels and lies ahead of it,...
Definition vault_range.h:11
A field actor: a person or thing on the field with a position, motion toward a target,...
Definition field_obj.h:30
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14