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vault_range.h
Go to the documentation of this file.
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#ifndef ALCHEMY_UNIT_SCENE_COMMON_VAULT_RANGE_H
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#define ALCHEMY_UNIT_SCENE_COMMON_VAULT_RANGE_H
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#include "
types.h
"
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struct
FieldActor
;
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s32
Vault_StopIfFacingNear
(
struct
FieldActor
*actor,
struct
FieldActor
*target,
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s32
range,
s32
force);
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#endif
Vault_StopIfFacingNear
s32 Vault_StopIfFacingNear(struct FieldActor *actor, struct FieldActor *target, s32 range, s32 force)
Stops the actor (paused, mode 1) when the target is nearer than range pixels and lies ahead of it,...
Definition
vault_range.h:11
FieldActor
A field actor: a person or thing on the field with a position, motion toward a target,...
Definition
field_obj.h:30
types.h
The integer types, TRUE, UNUSED and the fixed-address macros.
s32
signed int s32
Definition
types.h:14
include
unit
scene
common
vault_range.h