Alchemy
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scroll_initialize_hblank_dma.h

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1#ifndef ALCHEMY_UNIT_SCENE_COMMON_SCROLL_INITIALIZE_HBLANK_DMA_H
2#define ALCHEMY_UNIT_SCENE_COMMON_SCROLL_INITIALIZE_HBLANK_DMA_H
3
4#include "types.h"
5
6void DisplayScroll_InitializeHBlankDma(s32 mode, s32 freqX, s32 stepX, s32 ampX,
7 s32 freqY, s32 stepY, s32 ampY);
8
9#endif
void DisplayScroll_InitializeHBlankDma(s32 mode, s32 freqX, s32 stepX, s32 ampX, s32 freqY, s32 stepY, s32 ampY)
Starts the ripple: its work (heap block 34) holds the mode and, for x and y, the wave's frequency,...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14