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colosso_setup.h
Go to the documentation of this file.
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#ifndef ALCHEMY_UNIT_SCENE_COMMON_COLOSSO_SETUP_H
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#define ALCHEMY_UNIT_SCENE_COMMON_COLOSSO_SETUP_H
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#include "
types.h
"
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// Native calls precede this definition; see MATCHING.md.
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#ifdef UBFIX
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void
Colosso_StartRaceGauge
(
s32
playerActor,
s32
rivalActor,
s32
segments,
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s32
finishX,
s32
finishZ,
s32
finishItemActorA,
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s32
finishItemActorB);
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#endif
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void
Colosso_StartRival
(
s32
resource);
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#endif
Colosso_StartRaceGauge
void Colosso_StartRaceGauge(s32 playerActor, s32 rivalActor, s32 segments, s32 finishX, s32 finishZ, s32 finishItemActorA, s32 finishItemActorB)
Starts the race gauge (struct ColossoGaugeWork, in work slot 59): Isaac and the rival as playerActor ...
Definition
colosso_setup.h:15
Colosso_StartRival
void Colosso_StartRival(s32 resource)
Decodes the rival's recorded path (resource) after the gauge's work and, unless the party returns to ...
Definition
colosso_setup.h:71
types.h
The integer types, TRUE, UNUSED and the fixed-address macros.
s32
signed int s32
Definition
types.h:14
include
unit
scene
common
colosso_setup.h