Alchemy
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colosso_setup.h

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1#ifndef ALCHEMY_UNIT_SCENE_COMMON_COLOSSO_SETUP_H
2#define ALCHEMY_UNIT_SCENE_COMMON_COLOSSO_SETUP_H
3
4#include "types.h"
5
6// Native calls precede this definition; see MATCHING.md.
7#ifdef UBFIX
8void Colosso_StartRaceGauge(s32 playerActor, s32 rivalActor, s32 segments,
9 s32 finishX, s32 finishZ, s32 finishItemActorA,
10 s32 finishItemActorB);
11#endif
12void Colosso_StartRival(s32 resource);
13
14#endif
void Colosso_StartRaceGauge(s32 playerActor, s32 rivalActor, s32 segments, s32 finishX, s32 finishZ, s32 finishItemActorA, s32 finishItemActorB)
Starts the race gauge (struct ColossoGaugeWork, in work slot 59): Isaac and the rival as playerActor ...
void Colosso_StartRival(s32 resource)
Decodes the rival's recorded path (resource) after the gauge's work and, unless the party returns to ...
The integer types, TRUE, UNUSED and the fixed-address macros.
signed int s32
Definition types.h:14