Alchemy
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colosso_occupant.h

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1#ifndef ALCHEMY_UNIT_SCENE_COMMON_COLOSSO_OCCUPANT_H
2#define ALCHEMY_UNIT_SCENE_COMMON_COLOSSO_OCCUPANT_H
3
4#include "types.h"
5
6void *Colosso_FindActorAhead(void);
7
8#endif
void * Colosso_FindActorAhead(void)
Returns the placed actor standing one cell, or else two cells, ahead of the actor the player moves (s...
The integer types, TRUE, UNUSED and the fixed-address macros.