1#ifndef ALCHEMY_UNIT_WINDOW_GLYPH_ARM_H
2#define ALCHEMY_UNIT_WINDOW_GLYPH_ARM_H
s32 UiText_DrawGlyphArm(struct UiWindow *window, u32 character, u32 x, u32 y, const u8 *font)
Draws one character into a window's text canvas with its top-left corner at pixel (x,...
void Tile_BuildMetatiles(u16 *scanlineBounds, u16 *frameTiles)
Builds the hardware window's horizontal extent for each of the screen's 160 scanlines from frameTiles...
A window: a framed rectangle of the tilemap with its sprite outputs, its opening or closing animation...
The integer types, TRUE, UNUSED and the fixed-address macros.