1#ifndef ALCHEMY_GLOBAL_CELLS_H
2#define ALCHEMY_GLOBAL_CELLS_H
EffectStep and EffectPosition, the positions effects move through.
struct EffectStep gMapCellBuffer[]
Map cells; battle effects reuse this as a particle array.
s32 * gDisp
Slot 42: transition timer.
void * gFieldBlendWork[]
From slot 24.
struct DisplayTransitionState * gDisplayTransition
Slot 31.
u16 gLinkPeerSignatures[][12]
24 bytes per peer
void * gEffectWork
Slot 56: points to a scene-specific structure.
The display transition state (heap block 31): two pages of window edges for every line,...
A moving point of an effect: its position, its velocity and a value each effect uses its own way (a s...
The integer types, TRUE, UNUSED and the fixed-address macros.