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battle_intro.h
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#ifndef ALCHEMY_BATTLE_INTRO_H
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#define ALCHEMY_BATTLE_INTRO_H
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/// @file
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/// Who strikes first as a battle opens.
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#include "
types.h
"
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enum
BattleEncounterAdvantage
{
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BATTLE_ENCOUNTER_NORMAL
= 0,
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BATTLE_ENCOUNTER_PARTY_FIRST
= 1,
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BATTLE_ENCOUNTER_ENEMIES_FIRST
= 2
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};
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#endif
BattleEncounterAdvantage
BattleEncounterAdvantage
Definition
battle_intro.h:9
BATTLE_ENCOUNTER_ENEMIES_FIRST
@ BATTLE_ENCOUNTER_ENEMIES_FIRST
Definition
battle_intro.h:12
BATTLE_ENCOUNTER_NORMAL
@ BATTLE_ENCOUNTER_NORMAL
Definition
battle_intro.h:10
BATTLE_ENCOUNTER_PARTY_FIRST
@ BATTLE_ENCOUNTER_PARTY_FIRST
Definition
battle_intro.h:11
types.h
The integer types, TRUE, UNUSED and the fixed-address macros.
include
battle_intro.h