1#ifndef ALCHEMY_BATTLE_COMMAND_H
2#define ALCHEMY_BATTLE_COMMAND_H
14#define BATTLE_AUTO_MODE gDebugMode
15#define BATTLE_OPTIONS gKeysHeld
const u8 gBattle_ActionStatus[]
const u32 gBattle_ActionFlags[]
BattleUnit_Recalculate, which recalculates a unit's stats.
BattleWork, the battle's own work, and the battle display work.
The frame loop's globals: lag counts, the CPU load display and the VBlank flags.
Items: their definitions, types, flags and effects.
The keypad state the VBlank interrupt keeps.