1#ifndef ALCHEMY_AUDIO_ENGINE_SYMBOLS_H
2#define ALCHEMY_AUDIO_ENGINE_SYMBOLS_H
15#define AUDIO_INITIAL_MODE 0x0097F800
void Bios_CpuSet(const void *source, void *destination, u32 control)
struct SoundPlayer gSound_Player3
struct SoundPlayer gMusicPlayerFanfare
struct SoundPlayer gMusicPlayerBgm
u16 gMusicPlayerVolumes[8]
u16 gFlash_Handler3
Credits scroll position in pixels, in the low half of a flash work cell.
s32 Sound_LoadPresetParameters(s32 preset)
Copies the mixer code for sound preset preset (0 to 4; anything else is 0) from ROM into IwramSoundPr...
The LZ packer's work: a node per window position, a chain head per byte value, the byte at each posit...
A player, which plays one song: its header and status, its tracks, its tempo and fade.
The integer types, TRUE, UNUSED and the fixed-address macros.